(Before I start this post, I have to get something off of my chest. I was eating popcorn, and when I was done with the fully-popped pieces, I went on to the half-popped pieces. Usually I can cleanly bite right through the entire kernel, but today part of the kernel got stuck on my teeth. So right now I'm totally freaking out, because there's part of a half-popped kernel on one of my teeth.)
On to the game-related stuff. So my last few projects have been Flash games that have a lot of levels and are highly gameplay based. A couple of the comments that I've received on some of the games that don't have a story at all is that they should have a storyline.
But here's my question. Why do they need a story?
Don't get me wrong, I completely understand the importance of stories in media. In fact, that's exactly why I didn't want to put stories in the games in the first place. The stories would be half-assed, stupid, and a waste of people's time.
In The Courtship, I have a few comics that tell a story that doesn't take itself seriously at all. If I were to make a story for games like GAMMACART or Leap of Faith, they would have to also be silly, otherwise they would seem out of place.
(While I was typing this last paragraph, I got the half-popped kernel off of my teeth. Crisis averted. Lesson learned.)
My ultimate goal as a game developer is to be proud of stories I put in games. I feel that a lot of mainstream games are heavily plot-based and have flat, lifeless, cookie-cutter characters. It's entirely possible for videogames to have great stories.
But that doesn't mean every game has to have one. In fact, I think some games are better off without one.
Thanks for reading.
Monday, February 21, 2011
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2 comments:
I wholeheartedly agree. I am frankly puzzled when games are rated based on story content, notably on YoYo Games' website a reviewer must give a number of stars to rate the story...
Good to know someone agrees with me. That is a good example, YYG's rating system does do that, and it's pretty unclear on what you're supposed to for a game without a story.
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