This week I picked up an ebook about game design. Sometimes when I'm bored I feel like reading about that kind of stuff- lounging around and watching TV all day is awesome, believe me, but sometimes I feel like being productive. That being said, in terms of this post, reading doesn't give me a lot to show you.
However, I took what I learned from this ebook and made a design document. Whether or not this game was going to come into fruition was moot- I just wanted to start designing a game. I've always loved the SEGA Crazy Taxi games- so I decided to kinda copy that, excecpt put it in a top-down space shooter setting. Fun, huh?
So I wrote up a game design document. After a while, I decided it would actually be awesome to try and produce this game. I've started to make spaceships as the player characters. I've always loved to make ships, because it's okay to make something abstract and funky, because in reality these kinds of ships don't really exist. So I can do whatever I want.
I posted a team request on the Game Maker Community, and someone bit. And now we are working on actually making this game. Cool, huh? So sometimes it's worth it to just open up Word or Google Doc (which I used) and type away.
I'll keep you guys updated on this project, but for now, I'm going to keep the details under the table...
Thanks for reading!
Showing posts with label What We're Working On. Show all posts
Showing posts with label What We're Working On. Show all posts
Thursday, March 17, 2011
Thursday, March 10, 2011
What We're Working On
Let me introduce you to Abscure's newest character.
He's a frog.
He's awesome.
Here he is:
Oh yeah! I'm finally proud of a main character of a game. This lil' guy will be the star of "A Second Leap of Faith", sequel to Leap of Faith. So yeah. That's all for now. I feel like the frog is good enough for me to just write like a few sentences. I can get away with just writing a few sentences, right? I mean I do write a lot.
Thanks for looking at the frog.
He's a frog.
He's awesome.
Here he is:
Oh yeah! I'm finally proud of a main character of a game. This lil' guy will be the star of "A Second Leap of Faith", sequel to Leap of Faith. So yeah. That's all for now. I feel like the frog is good enough for me to just write like a few sentences. I can get away with just writing a few sentences, right? I mean I do write a lot.Thanks for looking at the frog.
Labels:
What We're Working On
Thursday, March 3, 2011
What We're Working On
This is the first of a new weekly segment where I will ramble on about what we have been doing this week.
Well, honestly, I've been mostly doing this. I've been mostly blogging.
Is it just me, or is blogging the most fun thing in the world? It's like... taking everything that's on your brain and converting it into text. And then taking that text and sharing it with the world. It's pretty cool. So yeah, that's what I've been doing.
Epic428 (Go visit his site) who I worked alongside while making Leap of Faith, has been working away at a sequel to Leap of Faith.
Okay, honestly, I have a thing against sequels. I've never done a sequel to any game before. But we both felt like we were very close to making something really, really good with Leap of Faith, but we didn't quite get there with the first version. We got a lot of good feedback from a lot of different places, and now we're going to bring everything we learned into this newest project. Expect better graphics, expect the gameplay to be more rewarding and challenging, and at the same time the game is going to be really really different. The whole "only jump/can't walk" gimmick is a constant, but the jumping itself is getting a makeover.
Obviously you can expect me to talk about this in the coming weeks. In fact I imagine this will be in development for some time... Maybe I can hook you guys up with a demo before anyone else gets one.
Christian recently started school again so his ability to do stuff has been greatly affected. But I don't care, he has more game making ability in his pinky than I have in my whole body, so I'm happy with whatever time he puts into this whole Abscure thing. Right now he's working on converting Launch into GM8, and then making an online high score system thing, and then making the game free. So that's going to be fun. I'm planning a similar marketing assault as the one that I used for Propel, and hopefully the game will get the press it deserves, because it has like 3 awesome addicting games rolled into one download.
Okay, thanks for reading! And thanks for caring enough about this silly little game making team to read all the way through.
Well, honestly, I've been mostly doing this. I've been mostly blogging.
Is it just me, or is blogging the most fun thing in the world? It's like... taking everything that's on your brain and converting it into text. And then taking that text and sharing it with the world. It's pretty cool. So yeah, that's what I've been doing.
Epic428 (Go visit his site) who I worked alongside while making Leap of Faith, has been working away at a sequel to Leap of Faith.
Okay, honestly, I have a thing against sequels. I've never done a sequel to any game before. But we both felt like we were very close to making something really, really good with Leap of Faith, but we didn't quite get there with the first version. We got a lot of good feedback from a lot of different places, and now we're going to bring everything we learned into this newest project. Expect better graphics, expect the gameplay to be more rewarding and challenging, and at the same time the game is going to be really really different. The whole "only jump/can't walk" gimmick is a constant, but the jumping itself is getting a makeover.
Obviously you can expect me to talk about this in the coming weeks. In fact I imagine this will be in development for some time... Maybe I can hook you guys up with a demo before anyone else gets one.
Christian recently started school again so his ability to do stuff has been greatly affected. But I don't care, he has more game making ability in his pinky than I have in my whole body, so I'm happy with whatever time he puts into this whole Abscure thing. Right now he's working on converting Launch into GM8, and then making an online high score system thing, and then making the game free. So that's going to be fun. I'm planning a similar marketing assault as the one that I used for Propel, and hopefully the game will get the press it deserves, because it has like 3 awesome addicting games rolled into one download.
Okay, thanks for reading! And thanks for caring enough about this silly little game making team to read all the way through.
Labels:
What We're Working On
Subscribe to:
Posts (Atom)
