Showing posts with label Ethan's Game Idea Journal. Show all posts
Showing posts with label Ethan's Game Idea Journal. Show all posts

Wednesday, March 23, 2011

Ethan's Game Idea Journal 4

Every Wednesday (at least, for now) I will be releasing game ideas. Some of these will be from an actual document that I have these ideas in, and eventually I will just be using this format for new ideas that I make up on the spot. If you wish to use one of these ideas for a game, please ask me in the comments section. In reality though, I realize people could do anything with these, so I'm not really planning on using these ideas anytime soon.

Game Name: Diamonds Aren’t Forever

Genre: Platformer (Metroidvania)

Camera View: Platformer

Graphic style: Retro

Gimmick: Countdown/timer thing once you get a diamond.

Gameplay: There are 8 diamonds on a giant map (this is a Metroidvania). In the middle of the map is some sort of home-base thing (in this case, the crown that your jewels belong to). Your goal is to bring the diamond to your crown. Here’s the problem. The diamond is actually a bomb. You have a certain amount of time from when you touch it to when you bring it back before it goes boom and you die.

Plot: You are the king. Your jewels were stolen from your crown, and scattered across your kingdom. And now they are under a curse... put them back in your crown to reverse the curse.

Wednesday, March 16, 2011

Ethan's Game Idea Journal 3

Every Wednesday (at least, for now) I will be releasing game ideas. Some of these will be from an actual document that I have these ideas in, and eventually I will just be using this format for new ideas that I make up on the spot. If you wish to use one of these ideas for a game, please ask me in the comments section. In reality though, I realize people could do anything with these, so I'm not really planning on using these ideas anytime soon.

Game Name: Untitled

Genre: Platformer/Puzzle (Hub)

Camera View: Platformer

Graphic style: Cartoony

Gimmick: You must collect/eat items to keep energy up. Run out of energy and die.

Gameplay: You are a trash collecting robot that runs on the trash you collect. Certain trash is more valuable than others. Enemies that are killed leave trash after they are killed, and the kind of trash depends on the difficulty of the enemy. The robot has a laser that is upgraded as the game progresses…

Plot: There isn't one.

Pros:
• The gimmick is pretty cool.
• There's room for a lot of experimentation.
• There's room for a story/any kind of graphics possible.

Cons:
• I'm sure it's been done before.
• Yeah it has been...
• Isn't it called N+ or something?

Wednesday, March 9, 2011

Ethan's Game Idea Journal 2

Every Wednesday (at least, for now) I will be releasing game ideas. Some of these will be from an actual document that I have these ideas in, and eventually I will just be using this format for new ideas that I make up on the spot. If you wish to use one of these ideas for a game, please ask me in the comments section. In reality though, I realize people could do anything with these, so I'm not really planning on using these ideas anytime soon.

Game Name: Day and Night

Genre: Platformer/Puzzle (Hub)

Camera View: Platformer

Graphic style: Cartoony

Gimmick: Pressing action button switches from day to night, and visa versa

I suck at drawing Goombas.

Gameplay: Let's say you are in a field during the day, and there are too many enemies to kill. Press action to go into night, and all the enemies, which are dogs and other mammals will fall asleep. In a field, there is a giant animal sleeping (think Snorlax), blocking a cave. Switch to night to wake it up, and fight it to go into the cave. In the cave during the day, there will be sleeping bats (because they are nocturnal, right?), so they switch things up a bit.

Plot: Your village is being attacked by animals. You are chosen by the gods to go out and kill the evilest of all animals (I don't know what that is, but boy is he bad). Unfortunately, they are out of weapons to give. But they do have one special power- the ability to at any time turn night into day, and the other way around. With your fists and this power, you have to save the village. This is just a general summary of the plot by the way.

Pros: I really like this idea. It's awesome.

Cons: Will the combat be too weird without a long range weapon? Will it be too easy? Should there be a limit to how much you can switch? Will there be good platforming and good combat at the same time?

Wednesday, March 2, 2011

Ethan's Game Idea Journal 1

Every Wednesday (at least, for now) I will be releasing game ideas. Some of these will be from an actual document that I have these ideas in, and eventually I will just be using this format for new ideas that I make up on the spot. If you wish to use one of these ideas for a game, please ask me in the comments section. In reality though, I realize people could do anything with these, so I'm not really planning on using these ideas anytime soon.

Game Name: Super Platformer RPG

Genre: Platformer (Hub)

Camera View: Platformer

Graphic style: Cartoony

Gimmick: Level up/customization system for basic platforming skills.

Yeah! Looking good.

Gameplay: The game is a regular platformer, with a level system like Jumper (Worlds-Levels). The levels would also be a similar size.
The player gets experience points based on completion, and stats based on that. There would also be some kind of coin/collectable system. Things taken into account would be deaths, time, and enemies killed.
Experience can be used towards stats: Jump, Double Jump, Strength, Health. Stuff like that.

Plot: You have always wanted to be a super hero. The problem? You are a weakling. Luckily, you also happen to be a ridiculously rich technology tycoon. Using your authority, you somehow construct a simulator that allows you to work on your super hero skills. (this is the setting for all of the worlds except the final world) Eventually you decide to film yourself running around the city, saving people (this is the final world).

Pros: I love RPG Elements. I love platformers. It's definitely something I'd play. It's probably something I'd play for a long time.

Cons: Is this really original? Would it be possible for the player to "break" the game easily by just loading up on a certain stat? Would it be difficult to make all of the stats of equal importance? Would the plot completely suck?

Thanks for reading.